![]() ![]() ![]() the entire game is there, but the game is held back a bit by lower resolution and some motion sickness that I could not overcome. With Skyrim, however, the nausea and dizziness were overwhelming, and after about an hour Inga to stop playing altogether. Keep in mind that I played completely through Resident Evil 7 in VR mode (ridiculous, please give it a try) and I have played around with demos and other software for several hours without even a little bit if motion sickness. The reduced resolution cab be a bit distracting if you've played the game before, and my biggest issue with the game comes from the motion sickness I experienced whike playing. It really feels as though you are actually at Windhelm, and the various caves and dungeons are just a treat to experience in VR, for the most part. Still, the PlayStation VR version of Skyrim is intensely immersion. Those are the three copies of the game I had to compare. Moderate detail is lost even when stepping down from Switch to the VR version. It's not the resolution of the VR headset either, as different versions were compared on-screen (55" 4k TV) and the PS4 version looks the best, followed by the Switch version, then finally the VR version. To get the world of Skyrim playable with the gamer actually inside the world, some of the graphics details had to be reduced a bit. If you've played it before, you already know about the game, so I'll focus on changes made for the VR as well as the overall VR experience. The game is Skyrim, a wonderful open world RPG adventure game. Great game as always, but VR dizziness abounds ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |